Menu
LightWave 2018 Full Crack Download [LATEST] NewTek LightWave 2018 Crack is a powerful 3D computer graphics software specially designed to solve your animation and design challenges and streamline your artistic process.This professional application used in film, television, digital matte painting, motion graphics, visual effects, video games development, virtual production, product design. Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history.
LightWave 2015 is the latest iteration of the world's easiest and most reliable 3D software. LightWave 2015 provides the tools that you need to solve your animation and design challenges with numerous new workflow enhancements and features designed to streamline your creative process. Top studios to independent artists around the world all agree, some jobs are impossible to deliver with any other 3D package.
When faced with tight deadlines and overly complex pipelines, you can count on LightWave 2015 to deliver. LightWave 2015 makes the impossible possible for all kinds of projects with its direct and robust workflow.
Whether visual effects, motion graphics, game development, architectural visualization, product design or advertising, simplify your creative process with LightWave 2015. Constraints and Motors Take control over dynamics simulations with new constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF) constraint types. Whether it's a car rolling over a terrain with fully working suspension, or a rag doll falling down the stairs, constraints help make it believable. Better, Cleaner Renders Greatly improve the quality of scenes lit by GI and HDR images or any type of background lighting. By intelligently concentrating rays into important areas, noise and sDescriptionches that can arise from highly differing light intensities are eliminated, resulting in cleaner, more accurate renders. Plate Matching In Minutes Whether matching plates or simply placing objects into photographs, matching the camera position and rotation is a tedious process. With the new Match Perspective tool this chore is now a breeze.
Using simple on-screen gizmos to feed information to the Match Solver means you can sync your LightWave camera to an original photo or plate quickly. Fast, Flexible Rigging This rapid modular rigging system, which at the base level is a complete rigging development kit (RDK) can be used to quickly rig characters for animation without the need to setup complex rigs from scratch. Genoma 2 gives everyone the ability to create expert rigs and makes it possible to generate custom presets that perfectly fit into any character animation pipeline at any degree of complexity, including the use of Math Expressions and Scripts. It also features new and improved Human, Feline and Arthropod preset rigs.
(Premium Recommended) All above links are interchangable.
I'm working on a visual effects shot of a ceiling that I need to grow a crack on. There's an existing crack that spreads, and eventually the ceiling collapses down, with lots of pieces and plaster smoke and all that. I've tried several techniques to model the crack but I'm just not getting realistic results. I tried modeling the crack myself but I'm having two problems. 1) The path of the crack doesn't look realistic and 2) the edges of the crack look too even.
I even tweaked the edges a lot and I'm still getting something that doesn't look realistic. To get it to grow, I rendered a plain ceiling, then layered my crack render over top of it and revealed it in After Effects, which kind of worked. See the attached video. What I would like to do, is use an actual crack image projected onto my CG ceiling object in like 'Darken' mode, or some other kind of blending mode to get it to blend in. Then use the same image for a bump or displacement map. Then I could trace out the crack in modeler, and drop the pieces how I want. I'm shooting for the look in the following commercial: (Let the first advertisement play.) They really nailed the edges and the bumpiness of the crack, I'm figuring they used some kind of bump/displacement map.
I think they did the reveal just using a similar tracing method in a compositing program. In my video, I'm also revealing some procedural texture bumpiness that isn't working and my reveals are out of sync. I plan on fixing that. I feel my crack just looks to 'thick'. And it's too hard to model it manually to the fine details that I need. I think I need to go with an image.
I checked CG Textures but didn't see any good images of cracks. Any suggestions or guidance? That helps with the growing of the crack, but I think the harder part is the look of the crack. I think I'm going to try to use an image layered onto the surface. I found a tutorial by Andrew Kramer where he does it. This is the shot he creates, you can see the crack in the ground briefly: William Vaughan has a video where he shows how to do something similar to SmartMorph.
But like I said, it's the edgy, bumpy look of the crack that I'm going for. I just can't seem to get it modeling by hand.
Still curious if anyone knows how they did it in the commercial in link from my original thread.